Week 21 – End of the line.
This is the last post from my internship experience at Helios Interactive Inc., it is a bit saddening. I am going to miss the wacky office conversations and banter surrounding daily video game industry news. Perhaps I should ask Ross to do a weekly 15 minute podcast with me.
Onto the business… My last week in the office was all about getting ready to wrap things up. Well, at least the few remaining tasks that I’m responsible for. Most of my work in the form of spreadsheets is already maintained and located online, where my boss and colleagues will be able to access them. The rest of my files and projects needed to be archived and updated on our media servers. Not too much of a big deal, especially since I’ve been backing up regularly.
The FPS project we’ve all been engrossed with is looking more and more like a real game. I’m not sure yet, but it seems that I’ll be able to continue beta testing and reporting bugs even after my required internship commitment is over. I sure hope this is the case because I want to see this baby complete with at least two playable levels and customizable load-outs. Using Gamecore 3D to produce this game has made all the difference in speeding up development time and iterating faster. I can’t wait to get my hands dirty with the game engine on my own time and with my own 3D assets. Maybe I can even work with Helios to create a new game.
Unfortunately I still can’t reveal specific details on the FPS project, but it seems that people will be able to play it on some of their favorite platforms. The week wrapped up with an office outing to wish me a good trip and to celebrate our time together. Man I’m going to miss the Helios crew quite a bit, they’ve become like a work family to me. It will be weird not having to report to my bosses either at work or at school next week. Then again next week is Thanksgiving and I’m lucky enough to have some of my family in town to help me celebrate. I truly have much to be thankful for this year, completing my degree program and working with some of the most considerate and creative people you could meet.
Adios Florida, I’ll be back!
Connect with me on Linkedin
Onto the business… My last week in the office was all about getting ready to wrap things up. Well, at least the few remaining tasks that I’m responsible for. Most of my work in the form of spreadsheets is already maintained and located online, where my boss and colleagues will be able to access them. The rest of my files and projects needed to be archived and updated on our media servers. Not too much of a big deal, especially since I’ve been backing up regularly.
The FPS project we’ve all been engrossed with is looking more and more like a real game. I’m not sure yet, but it seems that I’ll be able to continue beta testing and reporting bugs even after my required internship commitment is over. I sure hope this is the case because I want to see this baby complete with at least two playable levels and customizable load-outs. Using Gamecore 3D to produce this game has made all the difference in speeding up development time and iterating faster. I can’t wait to get my hands dirty with the game engine on my own time and with my own 3D assets. Maybe I can even work with Helios to create a new game.
Unfortunately I still can’t reveal specific details on the FPS project, but it seems that people will be able to play it on some of their favorite platforms. The week wrapped up with an office outing to wish me a good trip and to celebrate our time together. Man I’m going to miss the Helios crew quite a bit, they’ve become like a work family to me. It will be weird not having to report to my bosses either at work or at school next week. Then again next week is Thanksgiving and I’m lucky enough to have some of my family in town to help me celebrate. I truly have much to be thankful for this year, completing my degree program and working with some of the most considerate and creative people you could meet.
Adios Florida, I’ll be back!
Connect with me on Linkedin
Labels: Helios Interactive