Week 18 – Routinely Invigorating
Isn’t it always the way? When you start to feel comfortable in a routine, things change. My time at Helios Interactive Inc. is drawing to a close, but I’m not ready to leave. We’ve been hard at work on projects that deal with everything from integrating in Facebook, to developing proposals, to getting our very own FPS game off the drawing board and into interactive mode. The FPS project has gotten me very excited, but I’m afraid that my internship will finish before the game is fully complete; according to our schedule anyway.
Audio and sounds are always very important in setting a mood and theme to a game. I’ve mentioned how we recently started working on a new project at Helios; well the project it turns out is not so new to the studio. We’ve been developing a multiplayer FPS demo over the past couple of months, but most of the work was already in place. However, we have been developing at an increased pace and our FPS has come a long way. It already plays relatively smoothly and although we have a lot of bugs, it is progressively getting more stable. To speed up development we’ve been re-using some assets and creating new ones for use in Gamecore 3D. A big part of my tasks this week revolved around compiling a list of audio assets to be used in the game as well as collaborating in gameplay ideas for generating achievements.
This recent project has motivated me to consider different multiplayer options that will work in an environment that may be technically constricted. I am referring to web friendly games. Games developed at Helios are all 3D, with the kicker being that they can be played on a web browser. This puts some extreme limitations on how we develop our games. For example, our design may call for two teams of 8, but in reality we may only be able to support 4 vs. 4 and only in small maps. Luckily we have ninja programmers and artists who consider optimization when developing code and designing assets. As for me, I’ve been writing up concepts for different scenarios and QA testing new builds of the game every 3 days. We have a handful of maps to test and some still need more polish.
The next couple of weeks should be centered on our FPS game development. Meanwhile I’ll continue to research and document our progress. Have a Happy Halloween everyone!
Connect with me on Linkedin
Audio and sounds are always very important in setting a mood and theme to a game. I’ve mentioned how we recently started working on a new project at Helios; well the project it turns out is not so new to the studio. We’ve been developing a multiplayer FPS demo over the past couple of months, but most of the work was already in place. However, we have been developing at an increased pace and our FPS has come a long way. It already plays relatively smoothly and although we have a lot of bugs, it is progressively getting more stable. To speed up development we’ve been re-using some assets and creating new ones for use in Gamecore 3D. A big part of my tasks this week revolved around compiling a list of audio assets to be used in the game as well as collaborating in gameplay ideas for generating achievements.
This recent project has motivated me to consider different multiplayer options that will work in an environment that may be technically constricted. I am referring to web friendly games. Games developed at Helios are all 3D, with the kicker being that they can be played on a web browser. This puts some extreme limitations on how we develop our games. For example, our design may call for two teams of 8, but in reality we may only be able to support 4 vs. 4 and only in small maps. Luckily we have ninja programmers and artists who consider optimization when developing code and designing assets. As for me, I’ve been writing up concepts for different scenarios and QA testing new builds of the game every 3 days. We have a handful of maps to test and some still need more polish.
The next couple of weeks should be centered on our FPS game development. Meanwhile I’ll continue to research and document our progress. Have a Happy Halloween everyone!
Connect with me on Linkedin
Labels: Helios Interactive