Week 13 – Back to the office.
Another major milestone has been reached in my academic situation; I’ve officially finished my last required class at Full Sail University. Aside from wrapping up class work and working at Helios Interactive Inc., I’ve been trying to squeeze in time for a couple of personal projects. Oh and then there is my poor thesis; It has gotten very little love this month.
I was also able to combine some of my thesis research into re-playability with research I’m doing at work for multi-player games. This week I focused on researching games ranging from text based to full 3D, all playable directly on browsers mind you. The thing that I’m finding is that most of the games I come across appear to have small niche markets and fans. Some of the mafia-type clones are registering up to 1500 daily unique users. Yet their fan base doesn’t seem to grow much beyond that. The games I mention are smaller independent productions and are not on Facebook. Games on Facebook are beasts unto themselves; since they tap into an existing network of potential gamers.
Although we are trying to tap into the Fb jungle ourselves, we are not there yet. We do have an awesome looking, and fun to play, racing game on the site now. Truck-Off is a multi-player game that can also be played over multiple platforms; PC client, web browsers, in Facebook, and something called a Mac. We are working overtime at Helios trying to get another game into Fb, and if all goes well we should succeed before the year is out. Fast iterative development, engage!
Most of this past week I’ve been transitioning back into the mind-set of a full time employee, but luckily I’ve had to do research. Sometimes this research involves the difficult task of downloading, installing, and playing games. Life can be pretty rough sometimes, seriously! Especially when my laptop is running with only 2gigs of free space; I’m going to have to clean this up soon.
Connect with me on Linkedin
I was also able to combine some of my thesis research into re-playability with research I’m doing at work for multi-player games. This week I focused on researching games ranging from text based to full 3D, all playable directly on browsers mind you. The thing that I’m finding is that most of the games I come across appear to have small niche markets and fans. Some of the mafia-type clones are registering up to 1500 daily unique users. Yet their fan base doesn’t seem to grow much beyond that. The games I mention are smaller independent productions and are not on Facebook. Games on Facebook are beasts unto themselves; since they tap into an existing network of potential gamers.
Although we are trying to tap into the Fb jungle ourselves, we are not there yet. We do have an awesome looking, and fun to play, racing game on the site now. Truck-Off is a multi-player game that can also be played over multiple platforms; PC client, web browsers, in Facebook, and something called a Mac. We are working overtime at Helios trying to get another game into Fb, and if all goes well we should succeed before the year is out. Fast iterative development, engage!
Most of this past week I’ve been transitioning back into the mind-set of a full time employee, but luckily I’ve had to do research. Sometimes this research involves the difficult task of downloading, installing, and playing games. Life can be pretty rough sometimes, seriously! Especially when my laptop is running with only 2gigs of free space; I’m going to have to clean this up soon.
Connect with me on Linkedin
Labels: Helios Interactive
