Week 9 - Busy week at the office.
This was an extraordinary week in my internship experience at Helios Interactive Inc.. We had a traveling band from the west coast. Our execs showed up after meetings, in Cali and Canada. They returned with some sick news and details on what would turn out to be an all-hands on deck type of week.
The week started with a full house of interns and day long meetings. I have been learning a lot every day that I come into work, but this week was much more eye opening than most. Aside from routine project and hours tracking, I've been allowed to participate in a couple of proposal planning meetings. The entirety of my time this week was taken up by researching games for a particular age range and investigating competitor practices. From this vagueness all I can tell you so far is that this is one of those things that small companies wish for; an opportunity to talk with the big boys in the video game publishing business.
Unfortunately I can't go into much detail, but I can relate some of what I've found to be important lessons. Planning a proposal and developing a tech demo in two weeks is a tough challenge. Luckily for us, we have a very skilled team of developers and designers. My boss is also quite an amazing person. I'm sure quite a bit of his skills come from experience, but the rest of it has to be smarts and a mind for seeing the big picture. Too bad I can't do a brain dump from his head to mine. He taught me to look at our proposal from an overview stance and fill in the gaps with calculated risks. Another of my assignments this week was to assemble an asset list for all 3d, 2d, scripting, and programming tasks that I could imagine going into our proposed video game pitch. Coming up with tasks and features was one thing, but estimating hours and durations to fall within an established roll-out schedule was not easy for me.
Overall I think I did pretty good, but I can always improve. My spreadsheet came out looking like a long laundry list of tasks. I did manage to go back and organize my data in a clearer and easer to read manner. I also had to calculate for customer savings; a total with our studio doing all the work vs. a total if the client provided all 3d assets. It was quite a difference.
Next week I'm back in class at Full Sail University, hello Susan!
Connect with me on Linkedin
The week started with a full house of interns and day long meetings. I have been learning a lot every day that I come into work, but this week was much more eye opening than most. Aside from routine project and hours tracking, I've been allowed to participate in a couple of proposal planning meetings. The entirety of my time this week was taken up by researching games for a particular age range and investigating competitor practices. From this vagueness all I can tell you so far is that this is one of those things that small companies wish for; an opportunity to talk with the big boys in the video game publishing business.
Unfortunately I can't go into much detail, but I can relate some of what I've found to be important lessons. Planning a proposal and developing a tech demo in two weeks is a tough challenge. Luckily for us, we have a very skilled team of developers and designers. My boss is also quite an amazing person. I'm sure quite a bit of his skills come from experience, but the rest of it has to be smarts and a mind for seeing the big picture. Too bad I can't do a brain dump from his head to mine. He taught me to look at our proposal from an overview stance and fill in the gaps with calculated risks. Another of my assignments this week was to assemble an asset list for all 3d, 2d, scripting, and programming tasks that I could imagine going into our proposed video game pitch. Coming up with tasks and features was one thing, but estimating hours and durations to fall within an established roll-out schedule was not easy for me.
Overall I think I did pretty good, but I can always improve. My spreadsheet came out looking like a long laundry list of tasks. I did manage to go back and organize my data in a clearer and easer to read manner. I also had to calculate for customer savings; a total with our studio doing all the work vs. a total if the client provided all 3d assets. It was quite a difference.
Next week I'm back in class at Full Sail University, hello Susan!
Connect with me on Linkedin
Labels: Helios Interactive
