The first week on the job is always one full of excitement, hope, and even a twinge of anxiety. My first week as an intern at Helios Interactive was exactly as I had anticipated. I started my Monday by coming in to work early, always a must for making a good impression. I also showered and even considered using deodorant, I flipped a coin and the deodorant was on. Seriously though, my first week was typical of starting a new job in any tech sector of the computer world. I met the team, most of whom I had worked with during the Healthy Game Jam Challenge and I was set-up in a workspace with my own desk and workstation. The anxiety I had come to expect melted away on the first day. Interaction with my boss and the team is really easy and open; everyone has been extremely welcoming.
We sit in an open area environment which enhances communication and facilitates a continuous exchange of ideas. I'm sure this office layout is going to be very conducive for production. Close by is the Art Director and next to me in another office is my boss. It has only been a week, so as may imagine I'm still feeling my way around the processes and workload. I'm interning as a Production Assistant and although I don't have too much to do right now in that regard, I know things will only get more hectic for me soon enough. So what do you do when you start a new job? Or in my case an internship at a game company who happens to develop an extraordinary game engine?
Well, let me explain...
I started on a Monday and within 20 minutes I was off and running. I began the day with a small meeting with my boss, we discussed my objectives for the week and a process for communicating my progress. It was also explained that Helios Interactive is in the middle of a transition and I could expect to be very busy within a couple of weeks. This is more or less what I had expected. I knew that the GameCore3d game engine was a big part of Helios Interactive's success, and with that in mind I had already started doing research into it. My boss explained that he wanted me to go through the entire process of downloading the trial version from the company's web site and installing it myself. Afterwards I was expected to go through the GameCore's Editor tutorials and documentation. As part of this process I was expected to perform a QA role and document errors, bugs, and discrepancies in any of the documentation or performance of the game engine editor.
My first couple of days were filled with learning, It was almost like being at Full Sail University; except that I had my own desk, with a window and easy access to a white-board! After going through all the tutorials I had a couple of pages worth of notes. I transcribed these to Google Docs and shared them with my boss. I was amazed to see how much the GameCore engine can benefit game developers, artists, and game designers. It is truly a tool worth considering if you are planning to produce a full 3d game, especially if you want to use it on mobile devices. I can't speak too much on specifics of the game engine's capacity, well at least not yet. It will suffice for me to say, that it is now my favorite game engine and I can't wait to prototype my own game ideas with it.
I rounded off the week by getting accustomed to everyone's work habits and routines. I also devoured the video tutorials that are on the GameCore3d youtube channel and started experimenting with assets in the editor. The objective this week has been for me to learn the GameCore3d game engine and editor in order that I may be knowledgeable in its capabilities. It may be the case that I could end up talking to possible clients and third party affiliates, under these conditions I better know what GameCore is and can do. This being a game company meant of course a different office culture than what I was used to at my last job working for a private research corporation. With that in mind, my hours are still managed on a Google Doc and I am expected to maintain an hours log of my tasks. Of course this wouldn't be a game company if we didn't actually play games. We are producing a game which is currently scheduled to coincide with the launch of a new show on the Cartoon Network. I have been playing this game quite a bit and aside from being fun, is quite novel due to its planned deployment specifications. More on that later. Finally, press releases/stories are being published this week regarding the history and development of Helios Interactive. Check out the story on
Venture/Games Beat here.
Although it has only been a week, I can honestly say that I feel comfortable working at Helios Interactive and am fully enjoying my experience so far. I am extremely excited for the projects that have been disclosed to me as I expect to play quite a productive role in them. Again, more information later, but in the meantime feel free to find out more about
Helios Interactive.
Week of 06/28/10 - 07/02/10
Connect with me on LinkedinLabels: Helios Interactive