Van Der Dick 02
-= Modeling Half
Working from quick and dirty sketches I have mirrored the front to create the back. After some push and pull action I ended up with what amounts to half of the character's body.
In the second image you can see the sharp edges from the geometry. After smoothing the polygons you can see a difference in appearance. I am hoping to keep the total geometry pretty low, I'm aiming for around 600-700 polys.

Working from quick and dirty sketches I have mirrored the front to create the back. After some push and pull action I ended up with what amounts to half of the character's body.
In the second image you can see the sharp edges from the geometry. After smoothing the polygons you can see a difference in appearance. I am hoping to keep the total geometry pretty low, I'm aiming for around 600-700 polys.

Labels: 3d, VanDerDick