Van Der Dick 11
-= Head On
As instructed, I am only working on half of the head. This speeds the work flow quite a bit, but the downside is that Van Der Dick will have a mirrored personality. HA!
Stoopid I know...
The UV map was much easier to work than the whole body. The face was unwrapped in three pieces; top, face, and bottom. You can see the UV layout below. I stretched the face to make it longer, this way the checkers would all be more evenly distributed. Not bad.
In Photoshop I painted the whole head and face. However, I did use some reference artwork for the facial features. This was included with the project files. I modified it enough to make it different, and of course I had to paint in the nose, ears, and fill in gaps. I also painted along the seams with a similar tone so that when the maps are put together it will look seamless. You can notice this along the jaw on the bottom and the side of the head on the top.

Pretty good looking guy huh? LOL, yeah right...

As instructed, I am only working on half of the head. This speeds the work flow quite a bit, but the downside is that Van Der Dick will have a mirrored personality. HA!
Stoopid I know...
The UV map was much easier to work than the whole body. The face was unwrapped in three pieces; top, face, and bottom. You can see the UV layout below. I stretched the face to make it longer, this way the checkers would all be more evenly distributed. Not bad.
In Photoshop I painted the whole head and face. However, I did use some reference artwork for the facial features. This was included with the project files. I modified it enough to make it different, and of course I had to paint in the nose, ears, and fill in gaps. I also painted along the seams with a similar tone so that when the maps are put together it will look seamless. You can notice this along the jaw on the bottom and the side of the head on the top.

Pretty good looking guy huh? LOL, yeah right...

Labels: 3d, VanDerDick