Charlie Bear Brown 04
After I finished modeling Charlie as a complete character, I went back and re-worked some of the features on his head.
The legs also needed more evenly spread faces. I'm quite happy with the way he is now, but only after animation will I really know what needs work. I can already tell that the arms and leg may be a pain.
I've colored his mesh purely for my own benefit and to represent his actual color scheme. Here you can see him in low poly and with no smoothing. The head may not be fully low poly, but this project is for fun and I want some clean smoothing in his face later on.

The legs also needed more evenly spread faces. I'm quite happy with the way he is now, but only after animation will I really know what needs work. I can already tell that the arms and leg may be a pain.
I've colored his mesh purely for my own benefit and to represent his actual color scheme. Here you can see him in low poly and with no smoothing. The head may not be fully low poly, but this project is for fun and I want some clean smoothing in his face later on.

Labels: 3d, CharlieBear