Van Der Dick 12
-= Meshes Unite
Skinning is complete! This is as much as I am willing to do for now. I have been reading a book on animation in Max and I'm itching to put a rig on this guy and make him move.
I had added a Turbo Smooth modifier just for kicks and to see how much of an effect it would have on my mesh. You can see the tallies in the polygon/face counts below. Over 3k polys on the body with a higher resolution. I'm guessing this is where procedural mapping comes in handy.

This image is a composite of the high resolution body mesh. I doubt it would be game engine friendly. Not as it is anyway, too much to calculate. The feet do look better though!

Skinning is complete! This is as much as I am willing to do for now. I have been reading a book on animation in Max and I'm itching to put a rig on this guy and make him move.
I had added a Turbo Smooth modifier just for kicks and to see how much of an effect it would have on my mesh. You can see the tallies in the polygon/face counts below. Over 3k polys on the body with a higher resolution. I'm guessing this is where procedural mapping comes in handy.

This image is a composite of the high resolution body mesh. I doubt it would be game engine friendly. Not as it is anyway, too much to calculate. The feet do look better though!

Labels: 3d, VanDerDick