Van Der Dick 05
-= Shape Me
You really do need to develop a sense for organic shaping and modeling. My first attempt at a facial spline-cage wasn't the best. I had to re-start a few times just to get a sense of where I was placing lines. After a while I was able to get a feel for where to curve the lines. Eventually I got a face that didn't seem so boxy and rigid. Still needs more shaping, but it should do for now.
In these images you can see a surface modifier is applied and the mesh is turned into editable polygons.

You really do need to develop a sense for organic shaping and modeling. My first attempt at a facial spline-cage wasn't the best. I had to re-start a few times just to get a sense of where I was placing lines. After a while I was able to get a feel for where to curve the lines. Eventually I got a face that didn't seem so boxy and rigid. Still needs more shaping, but it should do for now.
In these images you can see a surface modifier is applied and the mesh is turned into editable polygons.

Labels: 3d, VanDerDick